Each time a major prize-giving event nears, there’s always a demand for the addition of new categories to acknowledge overlooked contributions and satisfy the passions of enthusiasts with niche passions.
Another commentator has already made supporting a scary games classification. That would rule. The same goes for strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing above others. Here's the proposal: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; opinions vary greatly, and it will always generate discussions and end in fuzzy definitions. It's understandable that film award organizations avoid this approach. However, it represents a necessary evil for the industry of gaming, that demonstrate such variety it's challenging to consider them as a single art form.
For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these award types effectively encompass numerous genres, making space possible for most games within them.
Different situation exists for logic-based experiences. No appropriate category exists to put them. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles from additional release. Which classification works among existing types? Simply put, no category fits.
Acknowledgment Issues
Many instances occur of brilliant puzzle games published annually without proper recognition at major award shows, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.
- A renowned logic title received no recognition in any category in 2014
- Another imaginative release received no nominations during that ceremony
- Popular arranging title received no acknowledgment recently
- Only a few logic titles barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games rank among most popular titles worldwide maintaining this status for an extended period.
The iconic tile-matching title rivals popular creative games competing to become most purchased experience; it also contends as greatest title ever. Puzzle games are foundational within interactive entertainment, and engaging across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.
Restating the point, these include experiences lacking appropriate categories at major gaming awards. Brain-teaser creators function at the challenging frontier game development, producing among most fundamental forms of gaming itself. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.